So, the semester is almost over and I’m starting my capstone next semester. With all the games I’ve been making this semester (2 is a lot, ok), I’ve learned plenty that will come in handy for the big project. First, that free time is amazing (absence makes the heart grow fonder). Dedicating 90% of my waking time to making games is a stressful-yet-valuable experience.
Feedback has been the best part of this experience. For the first game I’m making (for Games & Narrative II), I get to hear from my classmates each week. It’s hard to produce sizable content while also revising from last week’s criticisms. Yet, as I keep progressing, the feedback gets smaller and smaller. Maybe I’m improving? Yay!
For my Storytelling for New Media class, I’ve been asking (forcing) friends and family members to give me feedback on my writing. Although they don’t always provide a lot of critique on the writing itself (I’m the only writer in the house), they’re still very helpful. In some cases, it seems nicer to have an outsider perspective on writing projects.
Overall, I feel that following feedback has helped improve my writing tremendously (except for my blog posts, which are pretty sloppy). I dare say it’s the most valuable lesson I’ve learned this year. 🙂